


The relatively large size of the characters, plus the heavily embellished visuals, create an oddly claustrophobic feel in the Metal Slug games, which is something you’ll either find off-putting or part of their manic appeal. For bosses and larger groups of opponents, you have a finite number of grenades to throw, plus there’s an array of more powerful weapons to collect by rescuing hostages Shinobi style. Your basic gun is capable of firing rapid volleys of shots, while enemies who get in too close are automatically dispatched with a swipe of your hunting knife. From that moment on, the old Metal Slug action never lets up. As you make your way across the sand, you’re confronted not by soldiers, but by giant killer crabs.

After selecting your player character from the quartet of heavily-armed eccentrics, you emerge on a beach strewn with the carcasses of missiles and dead tuna. It’s a run-and-gunner in the mold of Rolling Thunder and Contra, but with the action cranked up to an absurd extreme: early games featured great armies of hapless soldiers and super-deformed hardware for the player to either mow down or commandeer, but by Metal Slug 3, the grey-and-brown military palette had expanded to include a broader color palette and a dazzling array of strange enemies.Įven today, Metal Slug 3 looks absolutely stunning. By 2000, the Metal Slugfranchise was already four years old, and Metal Slug 3 continued its comically violent tradition.
